I will be facilitating Technology Programming for Teens as an online continuing education workshop for Simmons College GSLIS from November 1-30, 2009. Jump onto the Web 2.0 bandwagon by offering interactive, multimedia content creation programs for teens at the library.
Course Description: Jump onto the Web 2.0 bandwagon by offering interactive, multimedia content creation programs for teens at the library. Discover model programs in technology for teens while experimenting with new technologies and evaluating for usability. Discuss the benefits and barriers to delivering tech programs for teens, and learn how to justify and then replicate these inexpensive and easy tech programs for teens in your library.
By the end of this session, participants will:
- Make an avatar; discover how to use Wordle;
- Test a video game designed by teens, and create one of their own;
- Chat with an author via instant messaging; and participate in a book review podcast.
The final assignment is to develop a teen technology program to implement at your library.